Let's Play Super Robot Wars! (Shrinemaiden Edition)

Super Robot Wars @3 – Stage 1

Posted in Alpha 3 by timediverrabbit on March 16, 2010

Good evening.  Today we’re going to play a game that holds a dear place in my heart.  You may have been following the actual thread on Shrinemaiden and it is certainly an…ah…interesting take on the matter.  I am here to provide an alternative – we will cover one of the Real Robot routes of the game in a manner that is easy to read and will hopefully allow players to experience a little bit of the game for themselves.  No frills, no laces, no mess.  Just light and easy reading.  I hope.  Plus here we will hopefully be free from the image linking limitations of the forum.  I think this arrangement is agreeable for all of us.

Now, without further ado, let us begin.

This is our hero of the hour, Cobray Gordon. He's a mysterious stranger with no memory of his past. She's a sleek robot that looks like a cockroach! They fight crime!

Ah. Cheerful. We're marching on the Abyss. Who said Real Robots don't do anything heroic?

Something you don't see in the other route. Some mysterious personages. The one on the left is Spectra McCready. She's a commander for the main Original Character enemies, Ze Balmary Empire. You may know them as the Aerogators.

The rest of the opening cutscene is the same as it is for Touma's route. Londo Bell encounters the Excelion coming out of a cross gate but soon afterwards, Cobray shows up in his machine to investigate.

Oh dear...something dark and ominous is coming out of that cross gate. Don't go near it, Cobray! It's dangerous to go!

But our intrepid hero is here to investigate. He knows his duty and he will do it. Without delay he captures the mysterious unit and tows it away for investigation.

I KNEW I SHOULD HAVE CALLED IN SICK TODAY!!!

TELL MY SISTER I SAID...HELLO

Oh hey, we're okay. It seems like Cobray's mech has undergone a bit of an upgrade too. Pity the Aerogators had to show up when they did. They don't look too friendly...

Lucky for us, these puny Aerogator drones are no match for the Werkbau and its Gun Slaves. Unlike the attack drones you typically see in mecha anime, they use solid shots instead of lasers.

Once you take those three goons out, more of them show up. The beetle-like enemies are called Megillots and they serve as the advance scouts for the Aerogators. They're pretty pathetic actually, no match for the Federation's elite Londo Bell taskforce.

Touma's route has you hanging out with Gai Shishioh and the rest of GGG. On this route, you get the aid of the Ra Cailum. It's a rather powerful battleship early on and Bright Noa has a pretty high accuracy stat among captains. His point defences are more than enough for these piles of junk.

In the aftermath of the battle, Cobray and Bright take the opportunity to introduce themselves. Seems like our hero owes his life to the Federation and its ace pilot, Amuro Ray.

Meanwhile, it appears that all hands on board the Excelion are mysteriously alive. You see this scene in Touma's route too but it was glossed over. I'm sure they're just as confused as you are about the current state of affairs.

Here we have the intermission menu. You'll be seeing this quite a lot. The three pilots displayed on the screen are the top 3 aces of your team, based on number of kills. Why are Amuro and Bright my top aces, you ask? Well, after killing those initial Megillots I didn't move Cobray at all and just had Bright and Amuro kill all the reinforcements. The reason for this will become apparent much, much later in the game but the payoff is well worth it.

I think this is a good place to end for now.  See you next time.

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