SRW @3 – Stage 2
Welcome back, everyone! I know it has been awhile and it may seem like my work ethic is slipping, but that is not the case at all. In fact I have been working hard in order to bring my readers a slightly more interesting experience. You see, I had another playthrough on the go and I decided to finish that so that I could access New Game+. This opens up a variety of different options and makes it easier for me to get one of the more impressive secrets in the game, as well as giving me the resources to showcase more of your favorite units. I am all about fair and balanced reporting.

The menu screen doesn't change that much from an ordinary game to New Game+. It does give me a cool-looking badge at the bottom to indicate that this is my second playthrough, and a hefty amount of money to play around with. When you start a second playthrough you get a percentage of the money you made over the entirety of the first game and your pilots get a percentage of the pilot points they received.

The boy on the left is Judau Ashta, the protagonist of Gundam ZZ. The girl on the right? If you've played OG2 you will recognise her immediately as Seolla Schweizer, one half of one of the most powerful Real-type tag teams in the game. Arado has gone missing for reasons unknown and Seolla is still searching for him. I think.

However, our peaceful times are cut short as enemies appear! Judau sorties in his ZZ Gundam while Seolla goes out in the Wildfalken. But wait a second...Tauruses? Really?

Seolla has the Accelerate spirit, giving her superior mobility to almost everything at this point. The problem is when you let her get too far ahead for the rest of the team to support her.

In a squad with multiple units, it's best to use "ALL" attacks to do damage to as many different targets as possible. Keep in mind that they tend to do less individual damage than ordinary attacks and only the most powerful will take out a single squad in one shot. I come to depend on these a fair bit later on.

With her Split Missiles, Seolla can make short work of the enemies despite the fact that she's out there on her lonesome. She took a hit in return but otherwise, she's fine.

When enough enemies are killed, the cavalry arrives! Why do they choose now to arrive when you're doing so well? I'll tell you: I don't know. Seems suspicious. Well, that's what I would be saying normally but our cavalry is the Albion, accompanied by South Burning and Kou Uraki, the MEN OF DESTINY! Oh, and Kamille Bidan, who is just A MAN.

Not to be outdone, the enemy captain brings in cavalry of his own. And by cavalry, I mean nuclear missiles. Wait a second...

As if to make a bad situation worse, the Aerogators show up with designs on our ships as well! Fortunately, Londo Bell shows up once again to save the day.

Despite rushing in to help, the Ra Cailum still comes under attack from the rear and Seolla rushes off to defend it. With Cobray's help, she's able to fend off the enemy assault. So our goal for now is to deal with those missiles before they leave the operational area. Then we can get back to wiping out the enemy.

The Ra Cailum then turns its main cannons on the missile and...um...almost kills it. It may not seem impressive but normally a battleship's damage is about half of this. You would be right to think otherwise but giant capital ships don't have a terribly good damage output in Super Robot Wars. That's not to say they're useless, however.

As a general rule, it's better to attack enemy battleships up close as some of them have blind spots where their devastating main guns and ALL attacks won't reach. Point defences may be more accurate but they're not nearly as great a threat. What, the picture? I promise you that's a Range 1 attack. >.> <.<

MEANWHILE, SOMEWHERE THAT'S ACTUALLY THOUSANDS OF MILES AWAY. Meet your future lord and saviour. The boy who will one day be known as Jesus Yamato.

MEANWHILE, IN THE GREAT HALL OF THE JUSTICE LEAGUE! *ahem* In the aftermath of the previous battle, the Albion and Ra Cailum receive a transmission from the Gutsy Galaxy Guard (GGG) to assemble at Orbit Base. It seems they've received intel on an attack by interstellar invaders called the 31 Primevals and are setting an ambush. All spaceborne forces will be participating in this operation. Overseeing the resupply of the various battleships of this Grand Glorious Gathering is one Mikoto Utsugi.

May I present Kotarou Taiga, commander in chief of GGG and Eiphar Synapse, captain of the Albion. While the pilots take the time to intermingle with the already-arrived guests, Eiphar and Bright Noa are all business and continue to talk strategy. One of the items on the agenda is the newcomer, Cobray Gordon. Neither Bright nor Amuro trusts him at this point; he certainly picked a convenient time to show up and not only that, he was piloting a mech with a lot of unknown technology. The Werkbau is being kept under surveillance right now and Cobray must instead sortie with a mass-produced version of Amuro's Nu Gundam. If he wants to help, well...these are the same enemies that took down the famous King of Braves, GaoGaiGar, with little effort. Our heroes will need all the help they can get!
Join us next time, as we retread some old ground, but with some new friends this time ’round. Please look forward to it.



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